What about additional options to the builder? then to be able to leave doing extra things.Lewin pisze:@janosiczek: New units are not possible, we have no way to make the 100s of sprites required (sprites for walking 8 directions, eating 4 food types, working, digging, etc.)
KaM Remake -> Fighting Demo out!
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- janosiczek
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That's easier, but we'd still need sprites for any new work actions. What did you have in mind? Your idea of tunnelling to the enemy base and taking control of their houses? I think this wouldn't work so well and would greatly change the game... It would become chaotic. It could be done as a mod eventually, but we still have a lot of things to do just to make the game work properly at TSK level (improved deliveries, bugs, fighting...)janosiczek pisze:What about additional options to the builder? then to be able to leave doing extra things.
- janosiczek
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Tak naprawde nic nie trzeba robić
budowniczy może "przejmować" budynek tam samo jak budowniczy który "naprawia" zniszczony budynek.
Wystarczy aby budowniczy miał w swoich opcje "walczący", "czy coś w tym stylu" wtedy bym przejeli nad nim kontole, nie mógł by on budować budynków a jedynie "przejmować" wrogie budynki.
( w przypadku gdy wróg ma przeogromne złoża surowców w spichlerzu. można było by zrobić ograniczenie aby zredukować ich ilość na maks 2x więcej od naszych)
Jak tak bardzo boisz się tej nowej opcji weż ją wstaw w opcjach gry jako dodatkową opcje.
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Really nothing have to do:)
builder can "take over" the building where the same as the builder who "fixes" destroyed the building.
Just to have a builder in their options, "fighting", "or something like that," then I would have taken over the Controlling it, that he could not build the buildings and the only "take over" enemy buildings.
(Where the enemy has enormous deposits of raw materials in the granary. You could make a restriction order to reduce the number of max 2x more than ours)
How so very afraid of this new option Take it put in the game options as additional options.
by the way:
Today we try to break the record of people on the forum. From 19.00:)
budowniczy może "przejmować" budynek tam samo jak budowniczy który "naprawia" zniszczony budynek.
Wystarczy aby budowniczy miał w swoich opcje "walczący", "czy coś w tym stylu" wtedy bym przejeli nad nim kontole, nie mógł by on budować budynków a jedynie "przejmować" wrogie budynki.
( w przypadku gdy wróg ma przeogromne złoża surowców w spichlerzu. można było by zrobić ograniczenie aby zredukować ich ilość na maks 2x więcej od naszych)
Jak tak bardzo boisz się tej nowej opcji weż ją wstaw w opcjach gry jako dodatkową opcje.
................................................................................
Really nothing have to do:)
builder can "take over" the building where the same as the builder who "fixes" destroyed the building.
Just to have a builder in their options, "fighting", "or something like that," then I would have taken over the Controlling it, that he could not build the buildings and the only "take over" enemy buildings.
(Where the enemy has enormous deposits of raw materials in the granary. You could make a restriction order to reduce the number of max 2x more than ours)
How so very afraid of this new option Take it put in the game options as additional options.
by the way:
Today we try to break the record of people on the forum. From 19.00:)
I don't think this would be a good idea to let players take over enemy buildings in any way. It would change the game completely.
When comes to mods - I think there shouldn't be so much of them. Rather built-in functions that could be switched on and off.
But how about including the ability to share maps via KaM remake inside of lobby? When game starts with map chosen by host player, KaM will check if other players have same map on their computers (MD5 hash made from map file) and send it unless they have.
When comes to mods - I think there shouldn't be so much of them. Rather built-in functions that could be switched on and off.
But how about including the ability to share maps via KaM remake inside of lobby? When game starts with map chosen by host player, KaM will check if other players have same map on their computers (MD5 hash made from map file) and send it unless they have.
Nick w KaM Remake: Argo [PL].