KaM Remake -> Fighting Demo out!

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Krom
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KaM Remake -> Fighting Demo out!

Post autor: Krom »

13.06.2011 - Multiplayer Demo
===============================================

There's a new demo - 1st Multiplayer Demo of KaM Remake! Download from my site.

Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.

Here's changelog:

1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes

Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
<===================================================================================>
+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)

13.08.2010
===============================================

Fourth KaM Remake Demo is ready. This demo includes several big features most important of which - melee fighting! Other features are - improved stability and performance, TSK and TPR campaign screens, replay function, built-in map editor beta.

Obrazek

You can download KaM Remake demo from my site: http://krom.reveur.de


11.02.2010
===============================================

Third KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 100211.rar (use WinRAR to upack it)

Alternatively you could download just changed EXE from: http://code.google.com/p/castlesand/downloads/list

01.09.2009
===============================================

I'm happy to announce that second KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090901.rar (use WinRAR to upack it)

We've fixed a lot of bugs and the game should be much more stable now :)

28.07.2009
===============================================

I'm happy to announce that KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 090728.rar (use WinRAR to upack it)

Please read included Readme, it has all the info.
I'm not good with words, maybe Lewin will add more info to this post later ;)

Obrazek


Here follows the original post:
===============================================

It's about time to announce my secret KaM project:

KaM Remake

I've been working on it for some time now and already made some good progress. I could finally be sure it's not going to die in a sandbox.

It takes it's roots in KaM Editor. Since that is a whole another level of coding it took almost complete rewrite and restucturing of code (huge thanks goes to my friend Alex who actually introduced new core design). Still Editor code (especially it's graphic part) largely reused. I'm still using same basis: Delphi6+OpenGL.

KaM Remake is planned to reach at least KaM TSK level without any changes nor radical new features. Then we'll see. I don't want to plan something out of reach now.

At the moment I'm working on building part of game. Just finished road building and going to move on to houses :)

To the screens:
http://krom.rscsites.org/News/kam_08_05_18.jpg
http://krom.rscsites.org/News/kam_08_05_21.jpg

Project is started ~2 months ago. Working on 2 projects which use one base, but became very different is uneasy. That is why KaM Editor gets only bugfixes recently.

P.S. I don't care about "Why do we need 2 projects" talks. As TheKnight said in other topic - only one of 10 started projects is actually finished. Mine is only third in this row (OpenKAM-TKE-Castlesand) :D
Ostatnio zmieniony 13 cze 2011, 20:58 przez Krom, łącznie zmieniany 7 razy.
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krzychu26
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Post autor: krzychu26 »

To wygląda jak by tylko niektóre tekstury były
podmienione a niektóre usunięte. :P

edit: Ohh, sorry :P
it's my answer:

This looks as only some textures would by to be
switched and some removed.
:P
Ostatnio zmieniony 21 maja 2008, 18:34 przez krzychu26, łącznie zmieniany 2 razy.
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Obrazek
Krom
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Post autor: Krom »

To wygląda jak by tylko niektóre tekstury były
podmienione a niektóre usunięte.
Please write English, I don't speak Polish at all
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Dexor
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Post autor: Dexor »

Krom pisze:
To wygląda jak by tylko niektóre tekstury były
podmienione a niektóre usunięte.
Please write English, I don't speak Polish at all
He write:

"It is looking out how some textures would only be swapped and some removed"
Krom
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Post autor: Krom »

Thanks, now I understand words, but don't understand what he meant by this :D
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Cav
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Post autor: Cav »

Krom, what is it? :roll:
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The Dark Lord
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Post autor: The Dark Lord »

Cav pisze:Krom, what is it? :roll:
That is fairly obvious, in my opinion. :wink:
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Dexor
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Post autor: Dexor »

Krom pisze:Thanks, now I understand words, but don't understand what he meant by this :D
I think that he wanted to say it looks like the window in the game but with deficiency in a few textures,
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Cav
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Post autor: Cav »

It looks like bugged KaM in Krom's editor 8-)
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Krom
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Post autor: Krom »

Thats why it's only a thread in forum, not a demo version download link :D
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