Krom's Remake: Demo opublikowane!
Moderatorzy: kuba11100, The Viking, Moderatorzy
There's a new demo - 1st Multiplayer Demo of KaM Remake! Download from my site.
Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.
Here's changelog:
1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes
Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
<===================================================================================>
+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)
Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.
Here's changelog:
1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes
Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
<===================================================================================>
+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Good job! It's nice to know, that some people still care about K&M. I've one question- how fast Your works proceed? How much You've got to do yet? And finally- is there possibility to add new units and buildings to game? I know that You hadn't finished basic things yet so adding anything new would only complicate everything, but I'm just a little curious about it...
However- good luck and congratulations for proceeding this far!
However- good luck and congratulations for proceeding this far!
KaM Remake is in progress since 2008, in 3 years it's what you can see now. Maybe in one year it will be done, dunno, no schedule, we are just writing it and enjoying our work.
There's no possibility to add new things yet, but we are looking forward to it
There's no possibility to add new things yet, but we are looking forward to it
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
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kuba11100
- Administrator Forum

- Posty: 1667
- Rejestracja: 18 sie 2008, 13:57
- Lokalizacja: Polska
- Kontakt:
Jest nowa aktualizacja (do wersji r1831):
http://code.google.com/p/castlesand/downloads/list
http://code.google.com/p/castlesand/downloads/list
- Sir Feliks
- Moderator
- Posty: 743
- Rejestracja: 03 sie 2009, 02:43
- Lokalizacja: Poznań
- Kontakt:
panowie, pobrałem ze strony demko, ale nie śmiga, to trzeba binarkę podmienić z jakąś inną wersją czy coś? Bo mam samą binarkę i pluje błędami że, brakuje tego, tamtego i owego...
http://senrix.pl/ - wkrótce się odrodzi
Biorę się za pisanie książki. Pytajcie, a dam poczytać.
Kampanię "Bitwa o Afirnatil" >kiedyś< zrobię.
http://www.knights.andmerchnats.cba.pl/ ... php?t=2067
Biorę się za pisanie książki. Pytajcie, a dam poczytać.
Kampanię "Bitwa o Afirnatil" >kiedyś< zrobię.
http://www.knights.andmerchnats.cba.pl/ ... php?t=2067