Alpha 7

Wszystko o Knights Province- autorskim projekcie twórców KaM Remake

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Krom
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Alpha 7

Post autor: Krom »

Download is available at: http://www.knightsprovince.com/downloads/

It took a long time, but the list of improvements is also long:
  • Improved Win/Defeat graphics
    Reworked terrain to allow for textures
    21 new terrain textures
    Terrain surfaces painting with weights in MapEd
    Improved and reworked some house models (Stonecutters, Sawmill)
    Improved water reflections
    More temp house models (not final)
    Performance charts show CPU and GPU usage
    Autosave interval now can be changed from settings
    More placeholder sounds (not final)
    Automated game installer
    Allowed to build towers within 10 tiles from houses without need for a road (not final)
    Packed all data files into a single resource file
    Reworked fighting mechanics to be less random (not final)
    Show unit hitpoints and damage in GUI (not final)
    Allow to select and see basic info about enemies houses/units and animals
    Placeholder houses now have player flags too
    Added separate “neutralâ€￾ player in MapEd for animals
    Made animations smooth on high frame rates by adding interpolation between frames
    Tweaked wares production rates
    Improved how AI selects houses to build
    Fixed how AI plans and stocks defence lines
    Added developers function to save a game into a mission script
    Units thoughts are visible at any zoom level now
    New campaign map “Bad Neighboursâ€￾
    Indicate when house has no connecting road to be built or has no worker assigned
    This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Krom
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Post autor: Krom »

Knights Province Alpha 7.1 features a dozen of bugfixes and improvements.

Download links at the official site - http://www.knightsprovince.com/downloads/

Full list of changes:
  • Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message “Unable to set the pixel formatâ€￾)
    Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
    Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
    Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
    Split MapEd user interface into moveable forms (supporting short displays)
    Added version info overlay into gameplay and MapEd UI
    Disabled developers cheat codes when F11 menu is not shown
    Fixed display of warriors icons in gameplay UI
    Fixed some decals texturing (gravel, iron, gold)
    Fixed a crash when trying to change wares count in Marketplace in MapEd
    Added status code to FrameBufferCreate failure (will help fix it)
    Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
    Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
    Sort music tracks by name on unshuffled playback
    Other small bugfixes
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
The Viking
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Post autor: The Viking »

We're going to move this forum to different location. We'll set the information on knightsandmerchants.net soon.
Wiking,
administrator forum knights.sztab.com
Krom
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Post autor: Krom »

Good.
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
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