Exclusive material for new section

Wszystko o Knights Province- autorskim projekcie twórców KaM Remake

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Krom
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Exclusive material for new section

Post autor: Krom » 17 sty 2016, 21:42

Here's some exclusive material for the new section. This is what I'm working on right now - shadows:

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Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de

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Post autor: The Viking » 17 sty 2016, 22:20

Well, i hope this game will be well optimized. I try to imagine KaM-size city with 300 military units... Alpha 5.2 works well, but while i was playing an Fighting Back Tutorial, i've got few fps decreases. Of course that's because i play on not very strong laptop, but there is no problem with playing 8P Remake match on it :wink:
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Post autor: Krom » 18 sty 2016, 05:40

KP graphics core has one whole extra dimension (it's 3D), so processing that dimension takes a lot of GPU power compared to good old 2D ;-)

What GPU do you have? (It's written in main menu on the bottom of the game)

Screenshot is taken from several years old GF250, it runs the game quite good and I hope to keep that. In other words, for now, GF250 is expected to be in "system requirements".
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de

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Post autor: The Viking » 18 sty 2016, 21:25

That's only my fear, it happens quite rarely. Most of the time fps is ~100 and works properly :) Here: http://imgur.com/7C7tlTV.
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Post autor: Krom » 19 sty 2016, 05:56

Looks good enough. I see you have "Mobile" GPU version, it is generally less performant than previous generation "Normal", but seeing it has 100+ in menu makes me think it will handle the graphics okay :-)

*maybe on Medium settings, not Ultra ;-)
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de

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Post autor: The Viking » 19 sty 2016, 10:25

For me even the low quality will be good enough, thanks for response. By the way: is there predicted unit limiter? I remember that in many strategy games. And it was always made to avoid game crashes and lags.

I wouldn't like that ofc :)
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Post autor: Krom » 19 sty 2016, 13:32

is there predicted unit limiter? I remember that in many strategy games. And it was always made to avoid game crashes and lags.
Unit limiter is not only that. It also provides leverage for some more things:

- prevent spams (especially in SP, so players cant accumulate huge force and then steamroll over enemy. Same applies to AI)
- make players balance their army within that limit
- keep army control manageable (same thing why Warcraft/Starcraft could select only 9/12 units at once), so every time player has to control no more than 200 units (usually much less)

This limit can be a hardcoded number, like in StarCraft, but it also can be a dynamic one, that depends on players attention.

In Knights Province (as in KaM) every unit has a hunger bar. This is the limit. Player can not have big force without needing to provide food for it - food needs map control, map control needs players attention.

KaM food limiter was tuned for slow-paced SP - in MP it did not really work - all fighting was over before any warriors got hungry. In KP I hope to fix that by deprecating peacetime, so players can start training troops early and by the time serious battles occur, they already need to feed some.
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de

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Post autor: The Viking » 19 sty 2016, 17:04

Okay, then we'll see how it works soon :) How about KaM Remake? Are you still working on that?
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Post autor: Krom » 19 sty 2016, 19:54

Not really. Remake is mostly done. It's hard to add anything new and interesting to it given tight "only TSK remake" borders.
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de

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Post autor: Alanbach » 19 sty 2016, 22:01

OMG Krom it's the most interesting project after KAM Remake that I've ever seen. Keep on working. Cheers!
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