KaM Remake -> Fighting Demo out!

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Alanbach
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Post autor: Alanbach »

I have just tested Your remake. And I really love it!
It looks really the same like original KAM! I`m so happy! You are genius Krom! :D

Anyway I`ve got some sugestions: I like the way wich our people in the village walking trought each other. :usmiech: Nobody is stuck just in front of barracks. :smiesne:

I like "die" option :zraniony: cool! :szczerzy:

I didn`t install OPEN AL nor Open GL nor others, but KAM Remake still working on my computer! :szczerzy: great! :usmiech:

Oh.. and I just forgot: I LOVE THAT 3D OPTION! :usmiech: and it`s amazeing that I can change player colour just by one click...!! :smiesne: great!

Keep on working!
Cheers
Alanbach
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Krom
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Post autor: Krom »

I've installed Lazarus today (that's a free Delphi compiler Lewin used for his MissionEditor) and after some hours KaM Remake can be compiled in it as well! :)

There are few flaws of course, but they are fixable, besides following components will need to be replaced - zlib compression, jpeg screenshots and mp3player. Using compiler directives thats not a problem to maintain both versions of Remake - full Delphi6 and WIP Lazarus :)

Anyhow Lazarus compiled version is playable. This means that anyone can join KaM Remake without need to obtain expensive and outdated Delphi6 now :)
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Krom
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Post autor: Krom »

11.02.2010
===============================================

Third KaM Remake Economy Demo is ready!

Link: http://krom.reveur.de/KAM_Remake/KaM_Re ... 100211.rar (use WinRAR to upack it)

Alternatively you could download just changed EXE from: http://code.google.com/p/castlesand/downloads/list
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
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Lewin
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Post autor: Lewin »

19.02.2010
===============================================

Third KaM Remake Economy r698 Bug Fix Demo released!

Thanks to all the testers who have reported bugs and helped make this new release more stable!

Go to the project page then click on the top download: (KaM_Remake_r698.rar)
http://code.google.com/p/castlesand/downloads/list

This version fixes a great many bugs from the last version without adding any "new" features. However, the number of bugs fixed is huge, so if you are planning to test it I strongly recommend updating. Also we only want bug reports from this new version from now on please, as too much has changed since the last version.

To update, simply download the new file and extract it into your previous KaM Remake folder. If you don't have it installed already you will need to download the previous "complete" edition so you have the data folder for this executable only release.

Please continue to test, and even if you play it and don't find any bugs, please still post here to let us know you are helping out.
Some new information for reporting bugs:
The Remake now keeps 6 autosave files: save10-save15. Each time a new autosave is created (once a minute) they get "archived" so that 15 is the oldest and 10 is the newest. You can rename these files to test them in the game. It may be useful for you to send us a few of the autosaves if the bug still happens when you load them up. Providing us with a save files makes it far easier to track the bugs, unless of course they are simple things.
So when you encounter a bug keep the autosaves and the log file (KaM.log) in case you need to send them to us.

Looking towards to future, the KaM Remake has had it's first ever fight! It has been disabled for this demo because it's still in the very early stages, but the next major release will include fighting of some sort!
Lewin.
Krom
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Post autor: Krom »

r734 version is available for download at: http://code.google.com/p/castlesand/downloads/list

Here's quote from Lewin:
Please report bugs in this version from now on. A few things have been fixed/added, I'll mention the most important:
- Workers don't get stuck on construction sites
- Wares will be delivered to houses with less rather than closer ones. (TRB reported this I think)
- Labourers will stop walking to a house that has already been completed by other labourers (same with house repair and deliveries)
- A major bug in the delivery queue is thought to have been fixed, but we don't know. So please keep reporting any crashes or issues you find.
- Soldiers will now fight if you move them next to enemy soldiers. Please DON'T report bugs for fighting such as "archers don't shoot arrows" and "troops don't move into the fight". It's very early days yet, we just included it so you can see what it looks like. If it crashes of course please still report it, but keep in mind that fighting isn't as stable as other things.
- Woodcutter not visible while planting
- Troop/house buttons not working after clicking on terrain with them selected
- Crashes and visual glitches with units dying, especially soldiers

Hope you enjoy it, and keep reporting bugs!
Lewin.
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
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Burszuras
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Post autor: Burszuras »

Hi
I'm fan of your Reamke and I'm happy to hear about new progress.
I've just read on KaM CJB forum, that you're planing to relase new fightning demo of your Remake and I have some questions to you.
Will the new demo include all features of economy demo or just fight system?
I'm looking forward to new relase.
Greetings
TARANEM ICH!
Krom
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Post autor: Krom »

New Demo will include all of the previous features. We are working forward, not backward-n-sideways :D
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Krom
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Post autor: Krom »

Fourth KaM Remake Demo is ready. This demo includes several big features most important of which - melee fighting! Other features are - improved stability and performance, TSK and TPR campaign screens, replay function, built-in map editor beta.

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You can download KaM Remake demo from my site: http://krom.reveur.de
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
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Post autor: Krom »

Bugfixing status for those of you who occasionally visit this thread:

Fixed:
+ Rock throwing uses wrong alliance setting
+ Map editor won't let you place citizens off roads
+ Map editor main menu labels 'Width' x 'Height'
+ Masked edit allows for unlimited size
+ Scroll wheel now functions correctly on filelist and updates the scrollbar position
+ Zooming with the scroll wheel now only works when over the map (not a control)
+ Briefings: on fullscreen (1366*768) the message jumps over the right edge of the screen
+ "Unit walk not fRouteBuilt" error. (Issue 28)
+ Clicking on anything during gameplay will shift viewport a little

Known:
- Occupied tile has no unit on it (Issue 27)
- StoneMines mission in r977 crashes on 39min for some delivery being performed twice
- Send troops from A to B, they start walking. If send them to C while they walk, they continue walking to B first and then to C instead of changing their way to C immediately.
- While destroying a building, soldier can start attacking a citizen walking nearby - he should do that only with soldiers
- Menu buttons in replay don't work, no way to exit other than F11
- Message should be displayed when replay reaches end (e.g. replay complete, would you like it to continue?)
- Dots and lines displaying on tile edges. For an example go to town tutorial, reveal entire map, go to the chasom (black with bridge) and scroll past it. 1px dots and lines of color appear through out it. It happens on other terrain but it's most noticable there.


Unknown/unconfirmed
- Music doesn't work

P.S. Feedback is welcome ;)
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
Krom
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Post autor: Krom »

Been working on some bug fixes lately:
+ Access violations when closing the game window by Alt+F4 (Tasks were not freed properly)
+ Menu buttons in replay don't work, no way to exit other than F11 (added replay controls)
+ Sometimes the taskbar stays on top in fullscreen mode
+ Message should be displayed when replay reaches end (e.g. replay complete, would you like it to continue?)
Next task in row - fix soldiers orders. (Troops walking from A to B. If send them to C, they will walk to B and only then to C)
Creator of Knights Province: http://knightsprovince.com
Creator of KaM Remake: http://kamremake.com
Creator of World Racing modding tools: http://krom.reveur.de
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