Hi guys,
Update 3 to the multiplayer demo has been released

Download it from here:
http://code.google.com/p/castlesand/downloads/list
You must install it over the first multiplayer demo r1793 which can be downloaded from
Krom's site.
The complete changelog is huge, and can be found in the download. The main new features are:
Kod: Zaznacz cały
- A massive number of bugs and crashes fixed.
- Multiplayer now stays in sync and can be played for hours with no problems!
- Linux versions of the dedicated server are included
- You can select your team in the multiplayer lobby
- You can load/save multiplayer games (meaning if you have an error, you can load one of the autosaves save10-13)
- AI players can be added to multiplayer games (they are not intelligent at all, so they don't make for challenging enemies)
- In-game chat for multiplayer
- The dedicated server can be left running for days and will self manage everything (assigning hosting rights, etc.)
- Archers have friendly fire, they will hit your own units/buildings
- Special characters in the German translation now display correctly (should not have been using Unicode)
- More strings added to the translations, thanks to Jecy
I am very excited about the dedicated server now that it runs on Linux and can be left running unattended, I am hoping that some of you will be able to host it on a fixed IP address or hostname, then post that address here so anyone can join the server. If you can provide this service we would greatly appreciate it. See the Dedicated Server section of Readme file in the download for more information.
My plans for the future are as follows: We need a master server to maintain a list of all the running servers around the world, then show them in the game. I am planning to write this in PHP and MySQL as I have some experience with that. Once that is done it will not be necessary to post your IP address on the forum, it will show up on everyone's server listing.
My other grand plan is to allow dedicated servers to host multiple games. Right now if the game running on the server is in progress, no one is allowed to join. I plan for servers to have "rooms" in which games can be played, meaning that if one game is in progress on a server you can create a new game in a new room. The server would just send packets to the clients inside your room. As the load on the server is very small (~2 kb/s upload and download per player) this means one server could host maybe 10 games simultaneously no problem.
Unfortunately my uni holidays are over. The main reason why so much progress was made in this patch is because I spent a lot of time working on the Remake during my holidays. (many late nights went into this update

) I am going to have to put it aside and focus on uni for a while, but I'll try to do some work each week and of course Krom will still be working on the project too.
As always please send crash reports to us (contact details in the Readme) and give us feedback/suggestions. Also if you would like to help out with translations please contact me.
I look forward to seeing some dedicated servers running 24/7

Cheers,
Lewin.